Following the event that was known as “Great Pyro Expedition” in 2953, a group of UEE Citizens from Terra and Stanton took it upon themselves to make space beyond UEE borders more accessible for the average Civilian and Citizens without sufficient resources and the non-criminal settlers that already inhabit those fringe systems. Be it by trade, industrial might or through curbing the lawless elements by force. They named this goal as “taming the frontier.”
This citizen initiative first started in a loosely coordinated manner. Initially they were limited to making supply runs and small scale resource extraction to be sold to independent settlements found in Terra and Stanton. This ragtag group stagnated in capabilities until late 2954, when an investor and an organizing mind was found. Michael Richards, also known with his comms callsign “Shooter” by various groups, took these fledgling but bright pioneers under his wing. With the influx of resources and structure, the initiative officially organized into a bold multi-faceted organization: Terra Star Expeditionary.
Carrying the initial mission of accessible fringe systems for the civilians but expanding into broader horizons, TSE can be found engaged in almost every avenue, from various scales of construction operations to securing their claims through maximum firepower available.
Today, Terra Star Expeditionary operates under four divisions, with several functions under each division and a rank structure of six unique ranks. TSE members are not limited in activities and initiatives they can pursue by choosing a division.
Divisions:
Pathfinding & Research Division (PRD) – The PRD is the pioneering arm of Terra Star Expeditionary and true carriers of frontier spirit, leading the way forward, both literally and figuratively. Their spearheading efforts in discovery and scientific breakthroughs are paramount to broadening the horizons of Terra Star Expeditionary and allowing Engineering & Construction Corps to build the latest technology researched by PRD.
Industrial, Commerce & Engineering Division (ICED) – Be it newly constructed outposts or that one Drake rustbucket Expeditionaries love, they can’t function without a solid team of resource gatherers, engineers, damage control teams and suppliers. Industrial, Commerce & Engineering Division ensures that TSE always have enough resources to produce more and every piece of equipment under use lasts to the test of time. In addition, merchants, arms dealers and tech moguls find a home away from home, to sell surplus equipment or produced exports to verified third parties.
Engineering & Construction Corps (ECC) – Be it newly constructed outposts or that one Drake rustbucket Expeditionaries love, they can’t function without a solid team of engineers, damage control teams and production chains. Engineering & Construction Corps ensures that TSE always have a way to build more outposts or tools and every piece of equipment under use lasts to the test of time. ECC tends to work hand-to-hand with every other division and utilizes even converted salvage ships as field repair ships, since they are dependant on both resources as well as blueprints to build the lifeline of frontier systems and maintain equipment.
Industrial & Commerce Guild (ICG) – All routes leads to Terra and Industrial & Commerce Guild of Terra Star Expeditionary is looking to ensure some routes lead back to the frontier. Home to salvagers, miners, smugglers, merchants, arms dealers and tech moguls, away from home, TSE-ICG is always looking to gather more resources and have trade flowing in all ways. Utilizing a variety of ships ranging from Vultures to venerable generational Banu Merchantmans, this colorful subsidiary sells minerals, supplies, surplus equipment or produced exports to verified third parties.
Expeditionary Ground Forces – Also nicknamed “Star Marines”, the Terra Star Expeditionary Ground Forces are the all encompassing ground fighting unit of the organization. While primarily made out of platoon-sized infantry units, they are supported by a wide ranging arsenal of heavy weapons and vehicles. From the FS-9 Light Machine Gun to mighty Nova Tonk, TSEGF is a versatile, well trained force.
Expeditionary Star Fleet – Sometimes referred as “Terran Star Fleet” as well, this aerial and space superiority force is a well oiled machine, capable of fielding various sizes of fighters, gunships and even UEE surplus Javelin-class Destroyers. Expeditionary Star Fleet is deployed in missions with varying conditions, from securing a trade route to wrestling for territorial control.
Star Saviors Initiative – Born as an extension to Terra Star Expeditionary’s original mission of making settlements and the frontier accessible to the masses, TSE Star Saviors Initiative (TSE-SSI) offers an unique, entirely volunteer, opt-in way of existing Expeditionaries to make further differences in the lives of independent settlers, Civilians and UEE Citizens alike. Expeditionaries can become a Star Savior and receive or cease to be notified of emergencies with just one touch of a button. By opting-in for Star Saviors Initiative, Expeditionaries are marked as available for medical rescue, ship recovery, refueling, rearming, to aid with a salvage operation or as quick response force against hostile forces, according to their capabilities. Emergency Request Beacons, provided by Alliance Initiative Beacon System allows SSI volunteers to respond to requests that come through other channels as well as OD3ICA SpaceComms Relay Service.
Ranks:
Director – The commanding individual of Terra Star Expeditionary, the individual holding this rank oversees all elements, decisions and relations of the organization. Current holder of this rank and position is Michael “Shooter” Richards.
Vice Director – They are the right hand of the Director, aiding in all matters of Terra Star Expeditionary while carrying enough authority to oversee whole organization in Director’s absence or when the situation calls for decisions to be made on the spot. In addition to their field duties, Vice Directors also assume outreach functions to maintain relations with other organizations.
Commander – Among Pioneers, those that show initiative, dedication and leadership potential stand out as Commanders. They assume several duties depending on the situation at hand, such as leading divisions within the organization, coordinating ongoing long term missions or taking initiative to pave the road for the Pioneers and Starman to follow. Existing Commanders may sponsor a Pioneer for promotion and Pioneers may also forward a candidate for promotion.
Pioneer – Journeyman who attain at least one mastery certification in a certain field are promoted once more, shining as bright examples and sources of knowledge for their specialization. Whether that be getting the most out of a capital ship or how to extract absolute most minerals out of a rock, they are recognized as experts of their field. In addition to being field experts, such distinguished members may also lead small scale initiatives.
Journeyman – Starman that have completed, passed or exempted from the Basic Training and got familiar with the organization are promoted to be Journeyman, becoming full-fledged members of the Terra Star Expeditionary. As more than fresh recruits, they form the backbone of the Terra Star Expeditionary. Journeyman are encouraged to further specialize by choosing a main division and begin their path of advanced training should they wish.
Starman – The new blood and fresh recruits of Terra Star Expeditionary. This rank acts as an introductionary period for the recruits, allowing them to familiarize themselves with inner workings of the organization and settle in. Auxiliary associates also shares this rank. Starman are promoted to the next rank upon either completing Basic Training, testing out of Basic or showing that they are already somewhat experienced, ready to become the next generation of expeditionaries.
1. Use Common Sense. If you have to think twice about your actions’ consequences, they probaly are harmful to this community.
2. RL > SC, try to notify your absence from a planned event beforehands though. Just a simple notification suffices.
3. Avoid bigotry, racism, sexism, NSFW content, malicous links etc.
0. We do everything SC offers, except for piracy. We are an UEE-aligned, lawful organization. If you pirate on your own time, thats not our business but you must ensure it does not bite us back and you can not request backup from us when you are pirating somebody.
1. While we all play for fun and majority of times do casual stuff, there may be times where focused, serious comms are to be held due to situations we are in, relaying essential info and then making way for next talker will be important in those cases. Comply when somebody requests comms break.
2. Roleplay is absolutely encouraged, although we will mpstly keep it to specific events. This includes maintaining your chosen in-game persona, bringing appropriate clothing/uniform/equipment/ship.
3. We thrive together with new citizens. Aid them in their journey unless we are in the middle of a mission/event.