Welcome to the Multiverse Astro Corp. / Korps of Spacebattles.com. We are a casual group hailing from the Spacebattles.com forum.
How many starships does it take to solve a problem?
UNUM AT SATIS VELOCITATEM
(“One At Sufficient Velocity”)
In December 2943 (on the UEE Calendar) – through the whims of a Random Omnipotent Being, a Bored Random Omnipotent Being, and a Crossover Obsessed Random Omnipotent Being – dozens of members of Spacebattles.com were plucked from their normal gaming lives and hurled into the universe of Star Citizen.
Their mission: to build an organization for all Spacebattlers (and their faithful allies) that will go forth and write its name in the stars of the ‘verse. To use bigatons, moar dakka, and of course sufficient velocity. To get the Warsie to fly escort for the Trekkie, the Freespacer and Whovian to win without Deus Ex Machina, the B5 and BSG fans dancing across the stars with vectored thrust, and the 40Ker not to dismember the Anime otaku. And all under the benevolent leadership of the Culturniks – or possibly just the Communists.
This is their story.
The mission of the Multiverse Astro Corp. / Corps of Spacebattles.com – the Astro Korps or “SMACK” for short – is to provide an umbrella organization for all interested Space Battlers within which they can enjoy all game content; from organized PvP to loose PvE, from smuggling to legitimate cargo hauling, and from dogfights to boarding actions. Ultimately the Korps is a mutual assistance and defense pact, where members will work together to protect and enrich each other it the wide open ‘verse of Star Citizen.
The Astro Korps is a casual outfit, and the organization is designed to allow us to best enjoy playing the game of Star Citizen. Roles and ranks are based on those willing and suited to do various required jobs. The Korps aims for a fundamentally meritocratic approach, with regular rotations through key positions based on interest, player abilities, and available time.
Within the Korps there are three main sub-divisions. Play style is (obviously) not restricted by division, sub-division or squadron. These groups exist as a way for players to self identify their preferred gameplay style, or to have tight knit groups of friends officially recognized, and also get a cool badge to show for it. You will not be forced to only play a certain way simply because of the cool badge you’re sporting.
It’s important to note that the Korps structure assumes that on release of the finished game many more SBers will give Star Citizen a try, and when they do SMACK will be here waiting to give them a home.
Our ultimate goal is to enjoy the entire Star Citizen ‘verse without fear of traveling to any corner of the galaxy, and with the knowledge that if we’re in trouble we have dozens (perhaps hundreds, some day) of fellow SBers who can be relied upon to help us out. And then, as we achieve that, we can also write our names into the history of what could well be the most awesome game of the decade.
Our Board of Directors will unveil our official corporate statements soon. Please come back for updated information.