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Hyperion Defense Industries / OLDHUNTERS

  • Corporation
  • Regular
  • Role play
  • Security
    Security
  • Trading
    Trading

Watchers from above

Join us on Discord
https://discord.gg/7xG3M7GSjR



History

The Beginning

Hyperion Defense Industries was founded by a group of retired UEEN personel who fought during the Second Tevarin War and were discharged shortly after only to be brought together and led by former UEEN Perseus Captain Gehrman Wolffe and form the Old Hunters PMC a group of ex-soldiers turned mercenaries still wanting to keep the verse clean of pirate and lawless filth. The Hunters pride themselves on honor and prowess in combat. First started out doing minor bounty hunting but quickly found out they wish to expand their horizons and started doing high-risk contracts, with the new money Command quickly grew the Hunters Fleet to a sizable and capable fleet. Until the outbreak of the Human-Vanduul conflict in XXXX, where they were the first to work with UEEN personel to fight back against the incoming threat.

The Old Hunters were an ever outreaching PMC in the Stanton system where they have currently relocated their temporary base following a fatal blow dealt previously to the old base and a portion of the fleet. After growing past the previous size of the the old PMC. The newly established High Table have made the decision and rebranded the Old Hunters as the new Hyperion Defense Industries and are continuing to expand into new divisions and areas of employment. The Birth of the HDI has just begun and their conquest will be great.

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Current Events

Since the outbreak of the Human-Vanduul war the PMC suffered a major blow to its bulk forces and is rebuilding its size to be able to take back over Pyro from the group known as XenoThreat which they have assisted the CDF forces in fighting back against them and the Nine Tailed Fox or NTF forces in the Stanton system.

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Manifesto

Our Focus

Hyperion Defense Industries is focused around the more combat/military aspect and trading/exploration aspects of game play in Star Citizen. We will make money where there is money to be made, hunt pirates for profit, trade goods, manufacture consumables, explore the galaxy, and do whatever else we can to make this game more enjoyable for everyone here at HDI and the Star Citizen community as a whole.

We are mercenaries first and foremost, we work for the highest bidder and do anything that will further our goals on an organizational basis. However we are not pirates and do not go after the innocent, it may be one thing to cripple or sabotage another company’s rival but we do not pillage or plunder innocents.

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Organization Structure

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The High Throne

  • Commander-in-chief of the organization handles the overall operations of the organization and coordinates with other organizations to create contracts and points of contact for work.

The High Table

  • Captains of the various branches each dedicated to their pursuit of their chosen trade whether by the blade or the book, they are the best and apart of the trusted circle.
    • Chair of Selene – Military
    • Chair of Helios – Naval
    • Chair of Eos – Logisitics

Autem Imperator

  • Hands of the Chairs the most seasoned and experienced of all Centurions that show extremely capable leadership skills and practices. Typically assigned as an officer to a specific section of the branch.

Centurion

  • Veteran Legionaries that have served for extended periods and show potential in leadership and responsibility.

Legionaries

  • Standard rank of many members and by far the most numerous they are the bread and butter of the org fulfilling all roles throughout the branches.

Auxiliary

  • Recruit rank; An undecided member that has joined but hasn’t yet chosen their branch, cannot pass this rank until a branch is chosen.

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FAQs

  • What does one do in this org? – Duties range from base logisitics, buidling and security all the way to logistics space lines, frontline combat, fleet and fighter operations. All while we track your progress and you get paid to do it!
  • What alignment does the org follow? – We can be classified as Chaotic Good; We work for the highest bidder or whatever furthers our organizational gain.
  • Can I change my branch or role within the org after joining? – We can transfer you if you feel like you may have chosen wrong or if you are just looking for a change of pace. However, please be forwarned that it may take some time to move people around or certain positions may be capped currently as things may flucate.

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Charter

Hyperion Defense Industries – Immutable Laws

Drama free zone – Most of us graduated high school years ago. Leave the teen drama in the school halls. Drama will not be tolerated here.

Be positive – Negativity is a plague that can take over with even the slightest infiltration. Any negative members have got to go. We’re not expecting sunshine and rainbows 24/7, but don’t be depressing.

Real life first – The vast majority of members have families and a real life, and we firmly believe that keeping these things before gaming is the best way to go. Never feel bad, and never put anyone down, for having to take care of real life.

Be respectful – Treat others the way you’d want to be treated. Treat all your fellow members and our allies with respect.

No dicks allowed – Being a dick is not acceptable. We won’t accept dicks as clients, vendors, or members, we will never be dicks, most of us are adults and are here to have fun just don’t be a dick. Period.

Earn your pay – You make your pay here we dont pay our contractors that don’t work.

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Your Employment with Hyperion Defense Industries is at will. While you may leave anytime you wish we also have the ability to terminate you at any given moment if you fail to meet our standards.

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Membership Requirements

· Must have and use Discord; headset strongly recommended
· Must be mature
· Must be 17+
· Must not cause drama
· Must be loyal to to your comrades, treason will result in a voiding of your contract. Your profit and life will be then forfeit.

Failure to adhere to these requirements will result in expulsion.

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