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ID:

15564

Comments:

218

Date:

October 14th 2016

Q&A: RSI Polaris - Part II

RSI Polaris Q&A - Part 2

Greetings Citizens,

The United Empire of Earth’s newest light capital ship is here, and you’re welcome aboard! The hotly anticipated RSI Polaris premiered at CitizenCon 2946 and today we’re happy to continue the Q&A series by answering your burning Polaris questions in this second and final part.

The Polaris is a nimble corvette-class capital ship that packs a powerful punch with a full armament of turrets and torpedoes. Intended for use as both a naval patrol ship and to serve as the flagship of militia operations, Polaris has the capacity to perform search and rescue operations, light strike missions and general security patrols. The Polaris includes the facilities to repair, rearm and refuel a single fighter, light bomber or support ship.

Special thanks to Steven Turberfield for taking the time to answer these questions for us.

Question & Answer

If I wanted to use the Polaris to haul cargo, can I use the hangar bay for that? What about swapping out the torpedoes for additional cargo space? If so, how much cargo do you anticipate can fit using all the space available to me?

The torpedo bay is non-modular, and will not be replaceable, as the ships main purpose is to bring firepower. Strictly speaking, you can put whatever you want inside the hangar bay as long as you can make it fit, but the issue you may run into is the lack of cargo plates, like the ones found in the cargo hold, that allow you to attach your haul to the ship. You may find that cargo floating away when the hangar doors open in zero G. While we may investigate after-market options to prevent this from happening in the future, there are no plans to do so at this time.

The other two capital-class ships like the Idris and the Javelin come with an Argo. Will the Polaris also come with an Argo?

There are no plans to include an Argo at present.

What do you mean when you refer to the Polaris as being “versatile?”

The Polaris will be versatile in the way you will be able to use it for things such as Strike Missions, Search and Rescue, and general patrol. But in addition to this, Cargo facilities will allow movement of haulage and the hangar essentially will allow you to carry a range of different smaller ships to areas outside of their usual reach.

Since the Polaris is intended to be a “self-sustaining combat platform” and “capable of extended deployment without resupply” does it have a medical facility or Captain’s quarters?

I can confirm that both a captains quarters (and secondary quarters for the fighter pilot or second in command) and also a small medical bay are indeed present on the Polaris. In addition to this, the Polaris has capacity for a large stockpile of 24 Torpedoes, as well as another 4 ready loaded for launching.

What makes the Polaris more than, “just a better Retaliator?”

The ability to have another ship in its hangar is the obvious one, plus support for a whole crew. Along with the ability to carry cargo without the need of a module, essentially meaning you do not lose any existing features for it. Other than the engineering post of the Retaliator, it only supports the pilot and a few gunners, the Polaris can let a whole strike team work together at maximum efficiency. Generally speaking, it fills a similar role, but on a much larger scale, and carries with it the presence of a capital ship as well as extra facilities that support the diverse skill-set of its crew which goes beyond piloting, gunnery, and the firing of torpedoes. The cargo hold can be used for mission-related supplies such as spacesuits, ammunition, repair supplies, medical equipment, and other things that make a sustained, more self-sufficient deployment possible without compromising its offensive capability, as well as prepare the Polaris for a broader range of contingencies than only torpedo delivery.

How modular is the ship? Can the torpedo, hangar, and cargo bays be replaced? If so, with what?

There are no plans for these large, internal spaces to be modular. We expect the Polaris to have the same customization options found in most ships utilizing the component system.

What can you tell us about the cockpit view? It appears to be obstructed in much the same manner as the Constellation. What is the reasoning for this?

The Cockpit glass is essentially a callback to other RSI ships, basically a signature style. While the struts are present, the overall size of the glass coverage will allow great wide angle views for the bridge and turret crews.

Does the Polaris carry any fixed weaponry? There is conflicting data between the ship page, the matrix, and the brochure about how many turrets are manned and unmanned, fixed hardpoints, etc.

The current planned weaponry loadout for the Polaris is 4x S10 torpedo launch tubes, 6x Manned Turrets, 1x Remote Operated Turret on the Nose (controlled from the bridge) and 1x Automated Lower Rear turret. Apologies for any confusion, if there are discrepancies on the site we will adjust them.

Updated on: October 19, 2016

In an effort to clear up confusion, we’ve consulted the designer for clarification and have a revised list of hardpoints. The Polaris current planned loadout is set to include:
• 4x S10 Torpedo Launch tubes
• 5x Manned Turrets (Twin S4 Weapons)
• 1x Remote Manned Turret (Twin S5 Weapons)
• 1x Automated Turret (Twin S4 Weapons)
• 2x Anti-Fighter Missile Racks, each carrying 16x S3 Missiles
As with other ships, feedback we receive through our usual channels and information gathered and received during playtesting and balancing may necessitate revisions of a ship’s hardpoint complement. Our primary focus will always be ensuring that any new additions to the game not only fulfill their intended roles, but also work in harmony with the vision and design intentions across the entire game.

Could we fully repair and refill any ship that fits inside the hangar bay?

Refill and restocking will be an option, and some degree of repair is possible; the hangar has enough room for technicians and repairmen to walk around the ship and use portable repair tools and onboard supplies to repair damage to a greater degree than a lone mechanic on location in the field, but it’s not quite the same as a Crucible’s fully equipped workshop. You should be able to perform patch jobs and repairs, but if the ship comes back really wrecked, you’ll want a find a proper repair bay or Crucible for a full repair.

Will Polaris have any other rooms not shown on layout?

Rooms not listed in the brochure include an armoury, med bay, brig, Captains Quarters and secondary quarters for the fighter pilot or second in command.

Concept sale

Technical Overview

Polaris

Model

Focus

Corvette

Description

Nimble corvette-class capital ship packing a powerful punch with a full armament of turrets and torpedoes, small craft hangar, and habitation for a crew of 12.

Measurement

Length

166.0m

Beam

82.0m

Height

35.0m

Size

Capital

Mass

17,155,000kg

Structural

Cargo Capacity

576

SCM Speed

145 m/s

Afterburner Speed

940 m/s

Min Crew

6

Max Crew

12

Maneuvering

Pitch Max

- deg/s

Yaw Max

- deg/s

Roll Max

- deg/s

X-Axis Acceleration

- m/s/s

Y-Axis Acceleration

- m/s/s

Z-Axis Acceleration

- m/s/s

Avionics

Radar

Computers

Systems

Power Plants

Coolers

Shield Generators

Propulsion

Fuel Intakes

Fuel Tanks

Quantum Drives

Jump Modules

Quantum Fuel Tanks

Thruster

Main Thrusters

Maneuvering Thrusters

Weapons

Weapons

Turrets

Missiles

Utility Items

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Cam view

View angle

Systems

Render type

End Transmission

Part of

Concept Ship Q&A

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