Bio
Born in Graz I went through the usual stuff like high school and college, then found my destiny in the game industry. Since I needed the money to afford the game design course I volunteered one year at the army and for a mission to Kosovo. After I moved to Vienna I worked for over a year in a call-center and graduated with the Diploma of Interactive Entertainment Animation at SAE Vienna in October 2011. While I specialized in rigging and animation at the course, I now spend most of the time modeling.
My first contact with the actual gaming industry I got as a Quality Assurance intern at Sproing, experiencing how many departments work together and how working in the industry can look like. I did some small commissioned jobs as 3D artist and since 2013 I work as a full-time 3D artist and coordinator at ViewAR. The main software I work with is Maya, Substance Designer and Marmoset Toolbag.
You can find my outdated portfolio here: https://patrickhoedl.com/