LORE (Story, Background, Character, etc.)

  • DHaddock_CIG

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    I have a question about writing lore. do Males still exist in the SC universe? it seems like every piece of lore written is about women making companies, women designing weapons or discovering jump points, women disobeying orders and saving civilians, and women test pilots. occasionally they're working with what appears to be a male. but never any stories about Men making new discoveries, or breaking new grounds.

    as I commented in the lore post:

    Now i'm all for equal representation of women among the good guys in the lore, but for that there actually needs to be good GUYS too. cuz right now none come to mind.

    Hi @kidfusion3000,

    I'm not sure what you mean. As far as male characters making new discoveries, just off the top of my head I've got:

    Scott Childress (invented Quantum Drives)
    Nick Croshaw (discovered Jump Points)
    Neal Socolovich (negotiated treaty with Banu)
    Ivar Messer (established the UEE and started a despotic dynasty)
    Terrence Akari (senator who bravely negotiated peace with Xi'an Empire during the Messer Era)
    Cal Mason (dashing daredevil pilot of derring-do)
    Imperator Costigan (current leader of the UEE)
    Admiral Bishop (Savior of Vega II)

    For me, the goal is always to try and make these characters compelling and complex. The gender tends to be a secondary consideration unless it factors into their story. So while we aim to strike a balance, ultimately, I want you to root for Tonya Oriel as much as Cal Mason because you connect with their personalities or their struggles.

    Dave
  • DHaddock_CIG

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    Hi CIG Team.

    I'm curious as to how the date in the Star Citizen universe relates to today's date. We all know that the year is simply this year plus 930, however it would be interesting to find out in a little more granular detail how the month, day, hour and minute relate.

    An assumption would be that it is simply the current UTC + 930 years, however it would be great to know if this is correct. :)

    Thanks!

    Hi @Talenin,

    The month and day have been correlating as well which you can see in some of the News Updates. We're also running with the idea that for simplicity sake, the in-game date is conformed to SET (Standard Earth Time). For time, I had just been going off of GMT.

    Dave
  • DHaddock_CIG

    Developer

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    I do believe that its current plus 930. as for what time zone that is a good one because the "Empire Report" things they did used SET or Standard Earth Time. But what is that time? It has two possibilities, One is its what was once US-Eastern since the UEE is headquartered in NYC afaik. Or Earth has gone singular time zone in which case the old standby for a universal time would likely be used which means SET is what we would call GMT or Greenwich Mean Time.

    Hi @Filan,

    Yes, as mentioned above, I was running off of GMT.

    Dave
  • DHaddock_CIG

    Developer

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    CitizenCon 2016 presentation

    The 'Orpheus Horizon' hm...where did you get that name from?

    Well Laurence Fishburne was in the Matrix as Morpheus, but he also starred in the movie Event Horizon.

    Coincidence? I think not. That was the Sci-Fi reference yeah?

    Sssssssshhhhh @Debido. Don't tell.
  • DHaddock_CIG

    Developer

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    In the Polaris brochure you refer to Polaris's corvette as the UEES Gilchrist, when that seems to be between five and fifteen years prior to the formation of the UEE. I assume UPE ships don't use that designation? So is that then 'retroactive naming' because the ship went on to serve in the UEEN or just a typo?

    >:P

    Dammit @DireEvangelist95, good catch.

    I like your retroactive naming solution. Let's run with that.

    Dave
  • DHaddock_CIG

    Developer

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    ...
    Official military ships are designated UEES which stands for United Empire of Earth Ship. For example, the UEES Countenance is the first ship Squadron 42 was assigned to.
    ...

    Thanks,
    Will

    Hi Will,

    Love you folks' work!

    Sorry for asking such a nitpicky question but we working on these standards for Star Citizen Wiki at Star Citizen Tools, and noticed something odd:

    According to the Polaris brochure p19, its namesake -- CMDR Hester Polaris -- commanded a UPE ship named UEES Gilchrist whose final voyage was in 2543, three years before the UEE was formed?

    At first I was thinking, oh UPE used UEES too? But that can't be right can it?

    What is the proper equivalent for a UPE ship?
    Hi @CZenStar,

    Yeah, that was a typo, but @DireEvangelist95 had a good solution that had the ship continue on its service after the transition into the UEE.

    But I'm not sure what the UPE equivalent would be. I'd have to think on that.

    Dave
  • DHaddock_CIG

    Developer

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    I assume that we can name our ships. What would be the correct way to name a civilian ship registered by UEE ?

    Would I name my Idris "UEE Viking" ?

    Hi @Xris

    Official military ships are designated UEES which stands for United Empire of Earth Ship. For example, the UEES Countenance is the first ship Squadron 42 was assigned to.

    Civilian ships typically do need any special prefixes, though some use a prefix that designates the ships intended purpose. Most just have a name composed of one or two words. Traditionally, you are not supposed to name your ship using words that are associated with needing assistance like 'help' or 'mayday.'

    In terms of writing style, a ship’s name is usually italicized.

    So, your ship would probably be Viking

    Thanks,
    Will
    In Maritime use, pretty much any civilian/commercial ship large enough to be an ocean going ship gets the designate SS, MV, MT, Or TS. Seems most personel use or inland waterway vessel have unofficaly dropped prefix use.

    Merchant Marine/Commercial prefix listing https://en.wikipedia.org/wiki/Ship_prefix


    Prefix Meaning
    AHT Anchor Handling Tug
    AHTS Anchor Handling Tug Supply vessel
    AOR Auxiliary, Replenishment Oiler
    ATB Articulated Tug Barge
    CRV Coastal Research Vessel
    C/F Car Ferry
    CS Cable Ship
    DB Derrick Barge
    DEPV Diesel Electric Paddle Vessel
    DLB Derrick Lay Barge
    DCV Deepwater Construction Vessel
    DSV Diving Support Vessel/ Deep Submergence Vehicle
    DV Dead vessel[2][3]
    ERRV Emergency Response Rescue Vessel[3]
    FPSO Floating Production, Storage and Offloading Vessel
    FPV Free Piston Vessel
    FPV Fishery Protection Vessel
    FT Factory Stern Trawler
    FV Fishing Vessel
    GTS Gas Turbine Ship
    HLV Heavy lift vessel
    HSC High Speed Craft
    HSF High Speed Ferry
    HTV Heavy Transport Vessel
    IRV International Research Vessel
    ITB Integrated Tug barge
    LB Liftboat
    LNG/C Liquefied natural gas carrier
    LPG/C Liquefied petroleum gas carrier
    MF Motor Ferry
    MFV Motor Fishing Vessel (mainly UK Royal Naval Reserve)
    MS (M/S) Motor Ship (interchangeable with MV)
    MSV Multipurpose support/supply vessel
    MSY Motor Sailing Yacht
    MT Motor Tanker
    MTS Marine Towage and Salvage/Tugboat
    MV (M/V) Motor Vessel (interchangeable with MS)
    MY Motor Yacht
    NB Narrowboat
    NRV NATO Research Vessel
    NS Nuclear Ship
    OSV Offshore supply vessel
    PS Paddle Steamer
    PSV Platform Supply Vessel
    QSMV Quadruple Screw Motor Vessel
    QTEV Quadruple Turbo Electric Vessel
    RMS Royal Mail Ship or Royal Mail Steamer
    RNLB Royal National Lifeboat
    RV / RSV Research Vessel
    SB Sailing Barge
    SS (S/S) Single-screw Steamship
    SSCV Semi-Submersible Crane Vessel
    SSS Sea Scout Ship
    SSV Sailing School Vessel, Submarine and Special Warfare Support Vessel[4]
    ST Steam Tug or Steam Trawler
    STS Sail Training Ship
    STV Sail Training Vessel or Steam Turbine Vessel
    SV (S/V) Sailing Vessel
    SY Sailing Yacht or Steam Yacht
    TB Tug boat
    TEV Turbine Electric Vessel
    TIV Turbine Installation Vessel
    TrSS Triple-Screw Steamship or steamer[5]
    TS Training Ship or Turbine Steamship or Turbine steam ship
    Tr.SMV Triple-Screw Motor Vessel
    TSMV Twin-Screw Motor Vessel[6]
    TSS Twin-Screw Steamship or steamer
    TV Training vessel

    Most of these would have no usable function in space, although some might still carry on a tradition to be re-used (SS, Sinlge-scew Ship/Steam Ship becomes Star Ship).
    Hi @Snagletooth,

    I remember looking at a similar list back when we were doing the Lore Builder about the fleet designations, but this is good reference to have handy. Thanks.

    Dave
  • DHaddock_CIG

    Developer

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    Political question time!

    Some of the lore we have been getting recently has indicated that systems on the UEE's fringe near the Vanduul border are becoming increasingly unsatisfied with the UEE, and are turning more and more towards themselves to provide defense.

    What I am wonder is, are fringe systems on the other side of the empire experiencing the opposite? With the Vanduul threat being much more distant thing, one might think that those systems resented the tax burden the UEE was placing on them to fund the growing military.

    Based on the lore, we do have reason to believe that fringe systems near the Vanduul are feeling the pressure of the Vanduul threat, and that the core UEE worlds may be starting to split between Earth and Terra. But what's the political situation for those systems which aren't really central to the UEE nor in any real threat from the Vanduul? Are there other political pressures at work there?

    Hi @TBenz,

    Great question. Yeah, I would imagine that there are people who aren't directly under threat of Vanduul who are upset that an already strained economy is now being tasked with military a prolonged military campaign. But there are also more localized political issues to those systems. The civil war on Charon III is one example.

    Dave
  • DHaddock_CIG

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    How are the Alien Languages coming along? I dont think we have heard much about them since they have been announced. Any chance will get some material to learn from before the game comes out, so we can at least know some basic words to help us communicate with the other species?

    Hi @Hitsman,

    I realize this question was from a while ago (and again, apologize for the delay), but we did release a really fun interview with Britton Watkins, our xenolinguistic specialist where he talked about the Xi'an and Vanduul languages over here in case you missed it.

    But we've continued digging into the languages. More recently we've been delving into the Xi'an society to help flesh out some of the dictionary, which has led to some really fun discussions.

    EDIT: Sorry, forgot to answer your second question. We're still discussing the release plan for these, so I'll have to get back to you on that when we know more.

    Dave
  • DHaddock_CIG

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    Down the road will you be giving some environments a good creepy factor , almost horror esk in nature ? . Maybe a nuked planet ? or some other scenario ?

    Hi @Cpt_StaxMore,

    Definitely. There are going to be some desolate areas.

    Dave
  • DHaddock_CIG

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    I know this is intertwined enormously with game mechanics, but I figure I'll ask here first :)

    Current communication speed
    As far as I know we currently have this situation:
    1. Instantaneous player to player communication (currently immersion breaking)
    Instantaneous communication between players is possible, since the game is basically an MMO and people want to talk to their friends. Teamspeak, mumble and others will allow you to circumvent any in-game limitations anyway.
    2. Slow in-game data transfer
    Information runners can transfer data ingame at slower than light speed because the ingame explanation is that there is no FTL communication.

    My question is then the following:
    Why not just explain the information runners with the idea that encryption doesn't work perfectly in FTL communications and that is the reason for ships moving really sensitive data? It wouldn't be necessary for quick communication inside a corporation, but it would be necessary for war intel so the enemy doesn't know what we know.
    It would work a bit like modern people physically running around with memory sticks or backup tapes for servers to avoid data interception through a network connection. A physical non-networked copy of the data is also good for data redundancy. This would prevent the chat breaking immersion so much.

    Hi @CompactDisc,

    Yeah, basically within a system, it's real time conversation, but transmitting comms and data between systems needs to go through either comm relays or via data runner.

    To your question, separating the data rather than the comms is an interesting approach. I have a feeling once we get another system and really get to explore the process of comms and data running stuff, we'll be able to get a better sense of what works best and what feels immersion breaking.

    Dave
  • DHaddock_CIG

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    Greetings, just one quick question:

    When did Tiber and Virgil fall to the Vanduul? The Starmap, the system guides, nothing states the dates (though its said Virgil was attacked immediately following Tiber, how soon we don't know though).

    2681 - Orion System (Armitage) falls
    [????] - Tiber and Virgil
    2790 - Secret listening buoys placed in Virgil to monitor Vanduul movements
    2871 - Caliban falls
    2945 - Vega attacked, Vanduul repelled by the admirable Bishop

    Thank you for your time!

    Hi @JLAM,

    Great question. We've actually been tinkering with the chronology of those systems, so this seems like a good opportunity to share what the current timeline we're working with:

    2681 - First Contact w/Vanduul in Orion
    2712 - Battle of Orion. System falls.
    2732-2736 - Siege of Tiber. Ends with Tiber falling.
    2737 - Virgil falls.
    2884 - Fall of Caliban
    2945 - Battle of Vega II. An Admirable repels the attack.

    Dave
  • DHaddock_CIG

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    Hi, I'm a Brazilian and I'm currently organizing a SC fansite. I've started it by translating some interesting lore posts to portuguese.

    I have a problem on the translation of the two most important planets of the 'verse. In portuguese, Earth is called Terra. So what about Terra (Terra system)? How should I call it in portuguese? Terraria? Nova Terra (New Terra)?

    Hi @Shimohira,

    I'm sure the Localization process will have a specific approach to handle these kinds of things, but as a temporary solution, you could do Nova Terra.

    Dave
  • DHaddock_CIG

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    What happens to NPCS I have hired if I do not need all of them for a current ship/job? Do I still have to pay them? Will I have to rehire them when needed for a large crew ship? Do they just hang out?

    Hi @Tristan_Daughrity,

    I'm not exactly sure. I'd recommend posting the question to the Design team. Maybe even the AI team too. I'm not sure which discipline it would fall under, but they'd be better equipped to give you a more informed answer.

    Dave
  • DHaddock_CIG

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    Previous in dead of a spacemen C.R. suggested that to die in the game is not just die and respawn. That you life in game is worth to protect. Is it still valid? I'm really fearing that kill-respan kill-respan would also occur in SC.

    I don't like this kind of gameplay where people don't care about their character. They let am kill and just respawn because they don't care.

    So hopefully you implement a game-mechanic that dying still means a real drawback to you that you so that you really care about your character.

    Otherwise it is just like Planet Side - Kill Respawn kill Respawn without any meaning.

    Hopefully is not at SC?

    Looking forward 2 your answer

    Yours Rich

    Hi @RazorFly,

    As far as I know, it's still the plan. I do think that there will be extensive testing once the mechanic is in place to see if it's fun or not.

    Personally, I thought that document struck a nice balance between having consequences for death, but not in a truly punishing kind of way, so yeah, I'm very curious to see how it feels in action.

    Dave
  • DHaddock_CIG

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    [Question re Loremaker's Guide for Pyro]

    I was just wondering how the UEE could possibly justify tolerating a pirate-run counter-society in a system that has a direct Jump Point-connection to what is arguably the UEE's crown jewel: Terra?
    Is it a "At least those vermin aren't lurking in Terra", thus out of sight, out of mind-approach the UEE employs?

    Sure, one could argue that now with the war on they simply had better things to worry about, but Pyro clearly isn't something that happened just now, but instead grew over decades.

    I can see the UEE not wasting resources on systems at the edges of its sphere of influence, but a system directly "next" to Terra, where the combined financial might of the UEE and some of its biggest/most successful companies is situated... I really do have to wonder why they haven't driven the pirates out of Pyro, if not outright exterminate every last one of them.

    Hi @Morisson,

    Well, there's probably some debate about which system is the Crown Jewel of the Empire (many think it's still Earth), but I get your point.

    I have a feeling, they just will have some security on that jump to keep an eye on who's coming in or out. I have a feeling though we'll probably delve into this question more thoroughly once we start building the Terra system. Maybe if it's far enough away, it won't be as much of an issue? Or maybe distance makes it more of an issue? I'll have to keep you posted.

    Dave
  • DHaddock_CIG

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    Copy/pasted from Q&A thread. Lore: Apocalypse Arms HQ

    I was just watching the Loremaker's Guide about the Davien System and wanted to find out if Dalton Colabello's home is on Cestulus and if Apocalypse Arms Corp HQ is there?

    Or if Cestulus is just the location where he found the crate?

    https://robertsspaceindustries.com/comm-link/transmission/15101-Portfolio-Apocalypse-Arms


    2nd Question
    Will there be any lore released in the future about the UEE Army in Sol? Or its activities and impacts in the Verse?

    Hi @Farenheit,

    1. Cestulus was where Colabello bought the crate. I'll need to doublecheck, but I don't think we've placed the company HQ yet, so I'll have to get back to you about that.

    2. Yes, the UEE Army has definitely been one of the underdeveloped facets of the UEE government. I'm hoping to dedicate some time to flesh them out a bit more soon.

    Dave
  • DHaddock_CIG

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    One of the previous Subscriber perks was the creation of a "pirate" character to inhabit Spider.

    When will we be submitting the characters names, descriptions and backstories? And what are the guidelines?

    Hi @Algared,

    We're actually trying to sort out a system for that. I seem to recall there are a large amount of people who would potentially be able to submit something, so we need to figure out a good way to establish guidelines and make it easy to review. I'll keep you posted.

    Dave
  • DHaddock_CIG

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    Can we submit fan fiction to CIG? the whole period around the Xi'an treaty, the uprising and the fall of the Messers' is fascinating and crying to be fleshed out!!

    Hi @Aerolin,

    Currently we've been accepting submissions for more of the serialized fiction rather than the historical lore. Mostly because there are some unreleased elements of our history that help factor into some of these eras. However, we did do a Lore Maker series where we developed aspects of the lore with the community. Maybe it's something we could return to for a little bit.

    Dave
  • CIG_Writer

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    @DHaddock_CIG This one's really off-the-wall, but... how far has paleo-DNA research advanced in game time?

    For example, we have a joke over in Pitchfork that my co-pilot is a cloned Tyrannosaurus rex with growth-inhibitor genes inserted to keep the little guy down to reasonable size (say, around two feet long and three pounds) --would that be plausible in SC Lore even though not renderable in-game? Or, if you could get the DNA could Imp science grow a Kamposi Magnus?

    Hi @DBack

    My mind instantly went to this film classic:
    51Z75H2JK8L.jpg

    Lore-wise, while bio-engineering has advanced by 2947, we haven't really discussed the creation of complex multi-celled organism from close to scratch. My guess is it would be quite complicated and not at all common place (especially with the complications of collection dinosaur DNA added in the mix). We have also established in lore that too much tinkering with genetics leads to unexpected complications. To quote the Writer's Guide:

    "Scientists discovered that cloned bodies become susceptible to new and devastating diseases that otherwise leave Humans unaffected."

    So, at the risk of raining on the proverbial parade, I would say currently your hope for a cool lizard pet would probably rely more on the discovery of a creature on an alien world than it would on the breeding of cloned T-rex.

    Thanks for the fun thought experiment!

    -Will
  • CIG_Writer

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    Will we see the de-extinction of some dinosaur species ? Perhaps on some more isolated terraformed planets?
    What about some genetically mutated creatures due to bad military / scientific experiments ?
    What ever happened to that zombie plague on Earth during that dark era in human history known as the Walking Dead ?

    Hi @Citizen2900

    As we were just discussing with @DBack even though genetic engineering has advanced, with the complications involved with cloning and recreating complicated lifeforms, I would not expect to find Jurassic Park on a moon somewhere. You will be more likely to run into cool new alien creatures.

    As for experiments gone wrong ... the military / morally ambiguous corporation sure would want to keep that stuff quiet.

    Finally, regarding the Walking Dead:
    2eb56f59469424e92053145b217c32a2.jpg
  • CIG_Writer

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    With the recent launch of the Esperia Prowler, I was curious about what kind of reception it's received from Tevarin UEE citizens? Obviously some seem to be okay with it (Senator Suj Kossi participated in testing it and confirming that things were accurate. Or at least chose to do so because it was politically beneficial and looked good for him. -Ah, politics. :P ), but I can't help but imagine that some Tevarin must be at least somewhat miffed about a non-Tevarin corporation essentially appropriating their species' historical culture, technology, and industrial achievements just to make a profit? (Especially considering the possible cronyism situation with the UEE that allowed Esperia access to and the business opportunity to rebuild the ship in the first place, seemingly with no competition? I'm sure plenty of Tevarin would have at least preferred a Tevarin corporation or foundation be given the first chance/look/opportunity, considering it is a historical relic from their own culture.)

    Obviously some, including Esperia probably also consider rebuilding the Prowler to be an acknowledgement and way of honoring Tevarin culture, history, and ingenuity, but I imagine not everyone feels that way?

    So basically, has there been any Tevarin backlash, or have you considered that lore-wise? I feel like it's something that would come up in such a grey situation where there could be a lot of different perspectives on the project.

    Hey, thanks for answering my other question, @DHaddock_CIG
    Any thoughts on this one? (Sorry to bring it up, if you're intentionally choosing not to respond, or just haven't gotten to it yet. :P )

    You and the lore team keep up the great work!
    You've done an amazing job, and have already created one of my favorite, richest universes, and the game hasn't even launched yet.

    I really look forward to what's to come for the verse, and I really love the direction you've taken with building up so much lore and context and depth, before the game even launches. It makes for a very real-feeling world, one with history and news and rich depth, and it'll be amazing when we finally get to dive into it properly, and experience the reality of all the lore and history you've built up to give meaning to people, places, etc. You guys are doing a truly wonderful job.
    Hi @MittenFacedLad

    (Hope you don't mind me responding instead of Dave! )

    Thank you so much for the kind words! We've been really enjoying getting to create this universe for all of you. It has been awesome being able to flesh out Chris' vision and explore all these random, fun details.

    I think there are definitely some Tevarin who harbor animosity towards the Empire over what happened to their people. Seeing a part of their past commodified is sure to rub some of them the wrong way. Dealing with the how various Tevarin feel differently about their place in the UEE and their feelings towards Humanity is something I look forward to exploring in the game.

    Thanks,
    Will
  • CIG_Writer

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    Hi! First off, thank you all for your hard work and dedication to this mission. So far I have just a few questions regarding the military and am not sure if these questions have been asked before. I'm wondering if in this universe the earth had an Air Force before space flight exploded, and if so how was it dismantled and / or integrated into another branch (and which one?). Also, are we any closer to seeing standard uniforms for each branch and the rank insignias to go along with them? I know there's a few of us who are very interested in Star Citizen cosplay. I'm active duty USAF and I have many veteran and active duty members in my org and we're all curious about these things. Any info would be much appreciated.

    V/r,

    Jolly_Green



    PS: Do you know if we will be seeing FOD walks in the game or watching the deck crew mop hangars all day? Cheers!

    Hi @Jolly_Green_Giant

    Thank you for your support of the project as well as your service!

    As for if Earth had an Air Force - for the first couple centuries of Earth's space flight and exploration, nations were still acting as separate governmental bodies. So, while there were joint efforts, the military forces would still be separate. It wasn't until 2380 and the formation of the United Nations of Earth (UNE) that the first Earth base military force was created. While a specific Air Force unit was never created, the UNE Navy would become the branch that handled most of the flying tasks.

    Regarding ranks and insignia, we have worked with art and design to further flesh those out for all the branches. You can see some of that work in the current EA Leaderboards with the icons and tiers being used there. We will have to circle around with everyone and look into releasing a more comprehensive breakdown at some point. It's been great seeing people cosplay so far.

    Thanks,
    Will

    PS. Not sure if you caught this ATV from last year where we featured mopping animations?
  • CIG_Writer

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    Great you are back @DHaddock_CIG

    Sorry for repeating my question, but are they background informations for technology in Star Citizen/SQ42 like engines and shields and computers for ingame engineers?

    I really like those stuff like all that stuff in Star Trek. Played an starfleet engineer in a Star Trek role play game for years and those background information was very helpful for my role. Like to see technical resources for Star Citizen too.

    Hi @secretTempler

    We had been holding off a bit from diving into the specifics too much until design had a chance to explore more the behaviors that they wanted the various components to have. For example, while we know we have shield generators, we wanted to wait to explain the tech until we had a better idea on their expected behavior in-game (How they effect ballistics vs energy weapons, etc.) to make sure our lore lines up with how it will work.

    Recently, as Item 2.0 comes online and other systems have come online, we have actually begun to exploring the tech lore more and are currently fleshing out the details further with more extended write ups. Hopefully we will have some fun stuff for all the in-game engineers to pour over that we can share down the road.

    Thanks,
    Will

  • CIG_Writer

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    I am curious why has the UEE not terraformed Venus? It seems like a logical candidate since modern TF tech could likely fix that atmosphere.

    Radiation and missing/very weak magnetic field.

    The Venus is nearer to the sun and has just a very weak magnetic field. So this means, that the solar wind is interacting directly with its outer atmosphere. Enough energy to split water into hydrogen and oxygen ions and to blow them away. Because of this erosion scientists think, Venus lost all of its water.
    Venus has no moon. So no dynamo effect to heat up the iron core and generating a magnetic field. So no protection from cosmic radiation. And it rotates in the wrong direction and very slow. A sidereal Venus day (243 Earth days) is longer than one Venus year (224.7 Earth days). But even the solar Venus day is 117 days long. Venus's equator rotates at 6.5 km/h, Earth's is app. 1,670 km/h.
    So sunrise in the west, 58 Earth days daylight, sunset in the east and 58 Earth days night? That screams for very hot days, very cold nights and fierce storms at dawn...

    So to terraform the Venus you would have to:
    1) Heat up the core to create a stronger magnetic field. This can be done. You see something like that in the Arena Commander.
    2) Cool down the atmosphere. Yeah. 460°C with sulphuric acid rain at a pressure of 90 atmospheres isn't fun. Oh, you can have snow at mountain tops too - in form of "frozen" lead sulfide...
    3) At best, return the rotation and speed it up. So the transformed Venus behaves more like Earth. And this will be the point, where the UEE has to give up at the moment.
    You may think, you could build a moon (not as hard as a complete planet like SynthWorld) to generate the dynamo effect and keep the planet core hot and moving. The problem might be the direction of rotation. Because the tidal effect won't push a moon away like Earth and Moon, but pulling it to the planet more and more...
    Hi, @Ishida and @Filan,

    All this and more! Smog planets present a whole host of problems that planets like Mars don't present. Venus itself has a plethora of problems, not limited to the length of the day. Thanks so much for the thorough breakdown, @Ishida.

    Additionally, in-lore, the UEE hasn't figured out how to solve the atmosphere problem on smog planets like Venus. This is in partially due to the fact that there are so many other viable planets to terraform, so long-term interest in solving this problem is weak at best. The UEE does fund some research platforms across the verse dedicated to researching this issue.

    Thanks,
    -Cherie
    My understanding is that we actually have a theoretically feasible plan for terraforming Venus already. That said, this only addresses the atmosphere's thickness and composition, whereas the other problems are beyond even theoretical technological capacities for the current day. Put as simply as possible, you find a particularly massive asteroid, and ram it into the planet. Water Ice comets work as well. In either case, the main point is to use impact events such as what created our moon to 'blow off' the extra atmospheres of pressure. This will start a chain reaction of events that will first heat the planet up and then cool it down to an eventual average temperature that is comparable to earth's, although the equator would likely still be too hot for human habitation.

    Keep in mind that you'd need to monitor and guide the planet's transformation the entire time with phased impact waves (if necessary) and eventually the use of bacteria to convert the remaining sulfuric gases into oxygen followed by plants for much the same purpose only with all that CO2. Besides the phenomenal cost in monetary value this would take, it would also need roughly 150 years to see to completion and even then wouldn't address the day night cycle. I'd have to look at the document again to see if the solar radiation is dealt with in any way, but if it isn't, all your hard work would be worn any without constant maintenance on a planet that is livable, but still somewhat hostile, thanks to those morning/evening storms that last about a week each.
    Hi @Karu

    Some cool insight! It is interesting to see present day scientists try to tackle the challenge.

    Thinking about the difficulities involved and Cherie's point about the availability of other viable planets, I took a look back at our timeline.

    2113 - Terraform Tech Discovered
    2125- Mars Tragedy Strikes - Terraforming accident causes huge setbacks
    2157 - Mars Finished Terraformed
    2271 - Jump Point Travel Discovered

    You can see how maybe right around the time scientists would have started to focus on terraforming other trickier worlds in Sol, a path to more easily terraformed worlds in other systems was discovered through Jump Point travel. It definitely will be interesting to watch how the tech continues to develop and how our increased interaction with other species will affect our terraforming abilities.

    Thanks,
    Will
    While terraforming Venus might be far off, with the technology we have today we CAN build floating cities on Venus that would be livable for humans, and actually less dangerous than a settlement on Mars currently.

    https://www.dezeen.com/2014/12/22/nasa-explore-venus-inflatable-air-born-habitats-space-havoc/
    Hi @Kahoshi

    Thanks for sharing the interesting link!

    -Will
  • CIG_Writer

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    Hello , are there, planned or realized Megastructural habitats like something as Elysium Ring ( the movie ) or Bishop habitat, Stanford Torus habitat or other things like those?

    ELYSIUM_IE_VFX_06.jpg

    Hi @NAIIMA

    I have had a weak spot in my heart for large manufactured ring habitats since really enjoying Larry Niven's Ringworld and playing the original Halo way back when. They are a pretty cool SciFi trope. Love the idea of being able to look up and see people and buildings above you.

    The largest Human-made structure that we have focused on in Lore so far has been the artificial planet Synthworld (and there have been several biodomes and sealed habitats mentioned as well), but as for massive ring structures, we haven't revealed anything specific as of yet.

    Thanks for helping me reminisce!

    -Will
    Sean Tracy has said that with the physical grids, having varying directions of gravity within a single space station would be possible. So, what you could do is go and lobby for space stations where the ceiling is just another floor and people would see each other hanging down while doing their business.
    Hi @Oberscht

    It would be really cool to be able to have something like that. Will definitely have to see what kinds of interesting space stations we can get with our gravity tool set.

    Thanks,
    Will
  • DHaddock_CIG

    Developer

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    Hi everybody,

    I'm not sure if you've all seen it, but they've announced that they're going to be archiving the forums on April 14th. We want to get to all of the remaining questions on here, so if possible, please refrain from adding new questions to this thread.

    Dave
  • DHaddock_CIG

    Developer

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    Hi @schneider95

    Good catch! This is why its so exciting that we were able to put the Starmap out there for everyone to explore.

    First off, the Starmap is correct and up to date. We try our best to have it reflect the most current info possible (though things continue to be tweaked as we develop).

    However, the Battle for Centauri piece was written before we had introduced the design concept of different sized jump tunnels, so the path presented in that piece does not quite work as you pointed out. It is something that we have been discussing on our side and we have a few possible ways to address the issue, but haven't yet decided which approach is best. One possibility is to change the starting system and have it so the Tevarin entered UEE space not in Fora but somewhere else. We also have been toying with the idea that, as you pointed out, historical jump point routes may have been different since jump points could have collapsed or their size could have changed.

    Also helping is that the Tevarin may have wanted to take a more meandering route during the seven year war, since they knew they would have a hard time facing the combined might of the UEE Navy head on. Instead, their strategy often involved striking in multiple locations (like in Battle of Centauri and the Jump Point story "Instruments of Surrender" ) to try and spread the Navy forces thinner.

    We will have to get back to you when we arrive at a final decision.

    Thanks,
    Will

    I like the idea of changing jump point sizes and paths, having to remap the jump points occasionally to ensure their stability or to find a faster path through them could be quite a lucrative business for explorers.
    Hi @Khaide,

    Yeah, that was definitely the idea. By making jump points a little less static, it'd create some more opportunities for explorers, but again, we'll have to circle up with design once we start building out jump points.

    Dave
  • DHaddock_CIG

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    Hmmmmm..........
    Orbital teraforming devices were not developed until well after jump points were regularly traveled and once the tech came on-line the focus was on new systems and no one was interested in looking back at Sol, so Venus never got much attention. It does however play host to a number of floating blimp-cities some of which primarily exist to service circum-solar space based power collectors that feed Earth's insatiable hunger for energy. Few of these cities are equipped to handle incoming spacecraft and hold little interest for the casual visitor. There does, however, exist a small but brisk market importing rare earths such as cadmium and gallium to maintain the solar arrays and photo-voltaic power cells as well as power storage solutions can be found at some of the lowest rates in Sol system.

    Hi @MT_travists,

    On a meta-level, part of the initial approach was that we would potentially be limited in how many landing zones we'd be able to handle per system (considering the level of quality we were shooting for), but with the really cool advances in the station tech, it's possible that we might revisit Venus when we start actually building out the Sol System. So maybe the floating stations/cities approach might be a possibility.

    Dave
  • CIG_Writer

    Developer

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    Hi @CIG_Writer,

    Hope you had a good holiday break! I loved the Observist article on ISO pilots. I'm wondering, is there any connection between the article and a possible in-game mechanic where players can take on this role for delivering ships?

    Hi @Eschatos

    So glad you enjoyed the story! There has been some talk with design about the possibility of players or NPCs physically delivering ships, but it still needs to be explored more before we can say if it's something that will work out as a mechanic.

    Thanks,
    Will
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