[Katamari / Mega Thread] PvP PvE PvA

Feylan

Posts: 2440

Posted:
Edited: by Custard
Posted: -
Just preparing the thread for the mods, thought it might save them some time ;-)

We can roll up the PvP/PvE threads in here. There are just so many of them, they hijack all kinds of other discourse. Need to keep things clean for the devs to read!




(P.S., I don't mind a notification tsunami, so seriously, go for it!)
Have an idea for a Star Citizen article? Send it to starcitizenmagazine@gmail.com!
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  • Madturtle

    Posts: 380

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    I think the pvp slider was a good idea but I am against this because most people will just play with it down even pirates for easier prey and the only people that will want to have it up is the bounty hunters. At that point I feel that the slider will only turn it into a single player universe filled with npcs for most people. This is why I say we should get rid of this option in general. Even in L2 with an open pvp system you never encounter pvp unless you are in a pvp guild which is an example I am using to say there is no need for this slider. What is your opinions on this matter is this something that should be put into a poll with more detailed information for people the choose more accurately?
  • DracoStannis

    Posts: 10988

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    Edited: by DracoStannis
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    i hate, hate, hate the slider to, but CIG has to give the PVE only players something or else they will jump ship. But remember, the slider does not always work. Sometimes you have no choice, in who you encounter.

    I just hope it's not always a combat encounter that would get pretty redundant, given the death mechanics.
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  • Gwyvern

    Posts: 498

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    I recently read a post mentioning that there will be a function in the game that allows individual players to select whether or not they will encounter other players more or NPCs

    Can somebody confirm and explain? maybe, discuss it as well?
    Sometimes i really don't like you people.
  • Geekbyte

    Posts: 831

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    Think of it as an Interaction Slider, not so much a PvP slider as it's basically a way to limit, but not turn off player interaction.
  • Madturtle

    Posts: 380

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    Edited: by Madturtle
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    There are plenty of pvers in other open games like L2 and eve that dont quit this is just something people will realize to just stay in UEE space if they do not want to pvp. There should be plenty to do in it although not as profitable I feel like the slider is just a cheat and will make it better if everyone just uses it making it pointless to be even online at this point really.

    EDIT: this being said I really love everything about this game and this is my only complaint about it I just like to see where everyone else stands on this especially pvers.
  • 54Yr0ldHOTMOM

    Posts: 539

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    Edited: by 54Yr0ldHOTMOM
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    You forget that this is your opinion and there are other people who will pvp because they like it not simply because they are bounty hunters. My pledge shows bounty hunter but I will most certainly do trade runs with PVP on. Not because i'm mad and have a death wish.. But because I think its fun.

    You opt to remove the pvp slider so everyone pvp's. Do you intent to let them remove solo play also because everyone will then solo play?

    edit: and btw check the search because multiple threads with this.
    -=Live is like living, but without the peaches=-
  • Tezkat

    Posts: 1036

    Posted:
    Edited: by Tezkat
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    All combat, mining, etc. in this game takes places in dynamically generated Instances which will be populated by a combination of players and AI controlled NPCs. Players will get a slider which determines how likely the matchmaker is going to put you in an instance with potentially hostile players.
  • Geekbyte

    Posts: 831

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    The Slider can never be set to OFF so they will still encounter other players. They won't be able to turtle their way through the 'Verse.
  • Pathagarus

    Posts: 2835

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    No link to show but has been said by CR and others at CIG that the slider allows a player to set their PvP preference. One way none the other end open to all PvP. IIRC the no PvP end means that NPC aggression will be higher, so its not like a carebear can coast by totally un-assailed. yeah, remains to be seen how good or bad the AI will be and no AI is as good as a human player.
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  • DracoStannis

    Posts: 10988

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    Edited: by DracoStannis
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    for me, i want it to be nothing but random encounters completely or semi completely, no complex system needed.
    ACES WIKI
    WE HAVE BACON!
  • Madturtle

    Posts: 380

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    yes I know you cant turn it completely off but it still ruins the point of an immersive game. True immersion should be realistic with no control on who comes at you whether its npc or player. I am asking mostly the peoples opinions on the slider whether they should get rid of it or if they like it.
  • Tezkat

    Posts: 1036

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    Edited: by Tezkat
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    Keep in mind that by default, an instance is entirely filled by NPCs. So if you're on an escort mission to protect a convoy from pirates, then the server is going to spawn some pirates for you to fight. What happens if your PvP slider is up though, is that it will start looking for player pirates in the area who are also set for PvP, and those will bump the NPC pirates. If there are no hostile players fitting that description, you'll just be fighting regular AI pirates.
  • Gwyvern

    Posts: 498

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    hmm, this is a rather...interesting idea, though, i am not sure if i like it

    I'm not really a PVP buff myself, but it really sounds like a system that will promote an environment where the people you meet are people who want to kill other people. I'm not a pirate, but stumbling across a trader under attack from one is a great way to make friends, a system like that seems like it will limit such encounters.

    That being said, i have never enjoyed getting ganked by pirates who think blowing random pedestrians up equates to "piracy"

    Will there be any incentive for leaving it up? like increased rewards from missions?
    Sometimes i really don't like you people.
  • Bansheedragon

    Posts: 4666

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    [hide]

    Think of it as an Interaction Slider, not so much a PvP slider as it's basically a way to limit, but not turn off player interaction.

    The slider only works for random encounters in space.
    It ha no effect when in fixed locations like in orbit around a planet or at a starbase and other similar locations..
    The effect of the slider is also determined my the security rating of a star system.
    In the lower the security rating of a system, the more likely you are to be matched with another player instead of an NPC
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  • Count_Snakeula

    Posts: 59

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    Maybe they could use a financial incentive? i have absolutely no problem with the idea of being able to turn off pvp for some areas. Griefing kills a game much quicker than anything else (lack of endgame content being the other). There should be cargo runs through pirate infested space where you can't turn off pvp that are worth more than doing some milk run in UEE space. I would imagine it would go more towards that side of things than a stone cold "no pvp no matter where you go" type of idea.
  • DracoStannis

    Posts: 10988

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    Edited: by DracoStannis
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    Since npc or player, you will meet more npcs then players given the population ratio. So i don't really see the point, in having a slider, other then a players personal preference at the overall expense of realism of daily life. In such a large space, known as a whole galaxy.
    ACES WIKI
    WE HAVE BACON!
  • 54Yr0ldHOTMOM

    Posts: 539

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    Edited: by 54Yr0ldHOTMOM
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    For me: I could do without a slider. But thats just me. I respect other people not being comfortable with the idea of potentially getting harrassed.

    I myself don't care. I play everything as realistic and hard as possible. But I understand thats not everyones idea of a fun game. So let them have their experience. Its not about me. Its about all of us.

    Would you think its fun reading a 500 page manual how your ship operates and how to actually monitor the systems for a safe start up procedure? Not to mention all the technical details how your weapons work and stuff? I DO!!!!

    It took me weeks of disciplined study to get comfortable with all the systems of the A-10C warthog by eagles digital combat simulator. it took me 1 week to learn the start up procedure of the Ka-50 black shark attack chopper by heart in the dark because there was this one mission where your base was under attack and i couldnt find the freaking light switch in my cockpit.

    THIS IS TRUE IMMERSION!!!! but... not for everyone. study sims are a brand apart. for a people apart.

    moral of the story.... immersion is different for everyone.
    -=Live is like living, but without the peaches=-
  • Bloodshot

    Posts: 137

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    Given the way they discussed the economy, a no PVP person is still going to be raided (if only by NPCs).
    The Convoy
  • The_Fatso

    Posts: 389

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    When you autopilot to places, you may get random encounters with enemies during that trip, the PvP slider determines whether you fight an NPC or a player.

    That is the only time it's used, a lot of people seem to think that it's used in the entire universe (there was a lot of drama involving the PvP slider when it was first revealed).
  • DracoStannis

    Posts: 10988

    Posted:
    Edited: by DracoStannis
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    Edited:
    You really don't need a slider, since it comes do to what a person likes to do the most. Since it comes down to they don't want to have to avoid players all the time, since they were are looking forward to npc encounters instead.

    They want that choice, but does it matter given the size and scope of the game? \

    but if you say anything about pve players they will, just say "why do you care?"
    ACES WIKI
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  • Heradon

    Posts: 98

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    I hope it won't be a PvP slider. I'd like to meet random people.
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  • Tezkat

    Posts: 1036

    Posted:
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    [hide]

    I hope it won't be a PvP slider. I'd like to meet random people.

    Nothing stopping you from leaving it all the way up...

    They also mentioned that having your PvP slider set way down wouldn't bias they system much against populating instances with potentially friendly (or at least non-hostile) players.
  • Geekbyte

    Posts: 831

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    Unfortunately this subject has been done to death previously, and probably will even after the game launches,but it boils down to CIG not wanting to alienate the non-PvP players.

    Admittedly they can't ever not PvP, but on these forums you'll normally get a higher response from the pro-PvP'ers than the non-PvP'ers, but forums never truly reflect the player-base as we're the vocal minority on here.

    Personally I'm happy with their being an `option` to limit the PvP, but the Alpha/Beta of the PU will show how well it works/doesn't work.
  • Calebe

    Posts: 167

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    If they have the slider for PVP at the lowest setting you won't even know it. As they said you can still be attacked by NPC's and you may encounter a few and not know if a person or another player. All this whining over the slider as if your game play is the only one important is annoying. Immersion is playing the game, and attacking targets if that is your play style you will have it, it isn't for everyone so why force it.

    Calebe
  • Stark_Reality

    Posts: 6275

    Posted:
    Edited: by Stark_Reality
    Posted:
    Edited:
    [hide]

    hmm, this is a rather...interesting idea, though, i am not sure if i like it

    I'm not really a PVP buff myself, but it really sounds like a system that will promote an environment where the people you meet are people who want to kill other people. I'm not a pirate, but stumbling across a trader under attack from one is a great way to make friends, a system like that seems like it will limit such encounters.

    That being said, i have never enjoyed getting ganked by pirates who think blowing random pedestrians up equates to "piracy"

    Will there be any incentive for leaving it up? like increased rewards from missions?


    have you seen the new economy video. you will be taking job's protecting the vary trader who wants protection from the people who have taken the "job" of being a Pirate. ((thats if i understand how this all works! ))
    "I'm not crazy I just take part in calculated acts of insanity"

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  • Amsterdam

    Posts: 142

    Posted:
    Edited: by Amsterdam
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    The PVP slider feature is about as misrepresented as LTI. Setting the PVP Slider as low as it will go does NOT mean you will go through the game never encountering PVP. When you are in orbit there is no PVP slider. You are open to the environment. The slider only comes into play when you are encountering whatever CIG calls their dynamic events.

    For instance, you're on autopilot on your way to a jump point when suddenly you come upon a derelict ship. In this scenario, you drop into the event and the game does a check on your PVP slider settings. If you're open to PVP, other players may drop into the event with you. If you set the slider to a lower setting, you're more likely to encounter NPC's.

    However, if you're just cruising around the Pyro system taking in the sights, the pvp slider doesn't matter. You WILL encounter other players in the area, and you won't have any choice in the matter when it comes to PVP.
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  • Heradon

    Posts: 98

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    [hide]

    [hide]

    I hope it won't be a PvP slider. I'd like to meet random people.

    Nothing stopping you from leaving it all the way up...

    They also mentioned that having your PvP slider set way down wouldn't bias they system much against populating instances with potentially friendly (or at least non-hostile) players.
    I want to meet all kind of people, not only typical PvP or typical PVE players. I want to have it mixed, so i don't know what kind of guy I'm meeting. With the slider this won't happen because the hardcore pvp players will be playing other hardcore pvp players and pve players will be almost alone.
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  • 21stPilot

    Posts: 516

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    [hide]

    I hope it won't be a PvP slider. I'd like to meet random people.


    I believe such would be the case. After all, CR wishes to build a 'real' universe. In such a real universe, you'd (hopefully) meet tons of people who don't want you dead.
    d5c1.pngqO5gYop.jpg Honesty Foremost
  • Picigabor89

    Posts: 64

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    For instance, you're on autopilot on your way to a jump point when suddenly you come upon a derelict ship. In this scenario, you drop into the event and the game does a check on your PVP slider settings. If you're open to PVP, other players may drop into the event with you. If you set the slider to a lower setting, you're more likely to encounter NPC's.

    However, if you're just cruising around the Pyro system taking in the sights, the pvp slider doesn't matter. You WILL encounter other players in the area, and you won't have any choice in the matter when it comes to PVP. This holds true even in UEE space, although there will obviously be tougher consequences for piracy there.

    Are you 95% sure that this is the case? :) May I have a source?

  • ASSASSYN_X

    Posts: 471

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    [hide]

    [hide]


    For instance, you're on autopilot on your way to a jump point when suddenly you come upon a derelict ship. In this scenario, you drop into the event and the game does a check on your PVP slider settings. If you're open to PVP, other players may drop into the event with you. If you set the slider to a lower setting, you're more likely to encounter NPC's.

    However, if you're just cruising around the Pyro system taking in the sights, the pvp slider doesn't matter. You WILL encounter other players in the area, and you won't have any choice in the matter when it comes to PVP. This holds true even in UEE space, although there will obviously be tougher consequences for piracy there.

    Are you 95% sure that this is the case? :) May I have a source?

    http://massively.joystiq.com/2013/03/30/gdc-2013-chris-roberts-expounds-on-star-citizens-crafting-ec/
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