IE11 is no longer supported
We do not support Internet Explorer 11 and below. Please use a different web browser.
Roberts Space Industries ®






March 31st 2018

Roberts Space Industries and Cloud Imperium Games launch Star Citizen Alpha 3.1
Newest update to epic space combat/adventure game adds improvements to gameplay, planetary tech, performance and unveils the new character customizer along with five new ships and vehicles

LOS ANGELES, March 31, 2018 — Following on its plan to deliver quarterly updates to Star Citizen, Roberts Space Industries and Cloud Imperium Games (CIG) today announced the release of Star Citizen® Alpha 3.1 to its eager fan base. Star Citizen is an epic first-person experience where players fly highly detailed space ships, battle on foot through massive environments, explore life-sized planets and moons, and discover boundless adventure in an ever-changing and expanding galaxy.

New features in the 3.1 update include the much-anticipated character customizer, allowing players to add a distinctive look to their in-game avatars by personalizing their physical appearance, as well as the Service Beacon feature, providing players the ability to send out distress calls which other players can detect and respond to.
Additionally the development team polished many of the exciting features that launched with the 3.0 patch in December. Updates to the planetary technology, IFCS (flight control), AI, the Personal Manager tool on each player’s mobiGlas, ship weapons, ship damage physics and overall performance optimization, all work in concert to improve the overall Star Citizen gameplay experience.

Five new ships and vehicles see their flyable/drivable debut in Alpha 3.1, including Aegis’ heavy salvage ship, the Reclaimer, the Anvil Terrapin-Class exploration vessel, MISC’s dedicated long-distance racer, the Razor, the Nox Kue, a flashy variant of Aopoa’s popular open canopy speedster, and the Tumbril Cyclone, a capable all-terrain ground vehicle.

“This is the first step in fulfilling the pledge we made to our community last December to target quarterly updates to Star Citizen,” said CEO and Creative Director Chris Roberts. “These are important updates and our fans should see some significant improvements to Star Citizen’s overall experience.

“Star Citizen is an ambitious game. We are working tirelessly to build a fully immersive experience where players will be able to have the adventures of a lifetime. One universe that can be a home for all gamers and one that will continue to grow and evolve. We are proud that so many gamers have joined with us to make Star Citizen the success that it is today.”

For a downloadable set of assets for Star Citizen Alpha 3.1, please click here.

Star Citizen is 100% crowdfunded and was officially announced on October 10, 2012 and is recognized by Guinness World Records as the top crowdfunded game in the world. The game recently surpassed more than two million accounts created by its fans. People interested in backing the project can visit

About Cloud Imperium Games and Roberts Space Industries®
Cloud Imperium Games Corporation and its affiliate, Roberts Space Industries Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer), Sandi Gardiner, and Ortwin Freyermuth, with Erin Roberts (Starlancer, Privateer) joining the team in 2013. Operating from five studios in Los Angeles, Austin, Manchester, Derby, and Frankfurt, under Roberts’ leadership, Cloud Imperium has assembled a top tier development team. Star Citizen and Squadron 42® are being marketed and launched via


David Swofford
Roberts Space Industries
+ 512 750-9098

Star Citizen®, Squadron 42®, Cloud Imperium®, RSI® and Roberts Space Industries® are trademarks of Cloud Imperium Rights LLC. All other trademarks are the property of their respective owners.

End Transmission